The post-apocalyptic TV show has come back to Prime Video, and it's fair to say that audiences were pleasantly surprised by the excellence of its initial run. By portraying the retro-futuristic, post-apocalyptic United States through the lenses of three distinct characters, it effectively portrayed different facets of the gamer's experience.
We followed vault-dweller Lucy, attempting to act with integrity and finding that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction rookie, who starts challenging his faction's authority and causes a lot of havoc in powered exoskeleton; and the Ghoul, a breakout character who has long since lost any ethical bearings out in the contaminated wastes.
The debut season's ending unveiled key information about the culprits behind the nuclear war that condemned a population in underground vaults for hundreds of years. It also left several enigmas unanswered for the upcoming chapter – and, now, expectations are much greater.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says one of the series creators.
“Starting the initial season, people were like, ‘Just don't mess it up’,” comments Todd Howard. “We’re over the moon with the response to the show, so now people are arriving with more eagerness and altered expectations.”
The new season is set in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and characters in the franchise, even if it was technically flawed at launch.
“It has a arid atmosphere, a Mojave vibe, that’s so integral to that game,” explains Nolan. “That dusty, blasted-out iconic highway aesthetic of the game is so much enjoyable to incorporate into the show.”
In the series narrative, a considerable period has passed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators suggest that it does reference the fan's adventure.
The Fallout TV series is notable for its tactile feel – its production team insisted on real props and sets were fabricated, echoing the makeshift nature of the towns in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a blue screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a video game, is to seem like it’s real.”
Actually, virtually every element you see on-screen is practical, even the legendarily scary mutated beasts known as the apex predators. In the show, they are created using practical effects, and were reportedly pretty frightening up close.
The Fallout series resonates because it is crafted by talented film-makers who are also longtime fans, with the help of the original creators behind the video games. This shared passion for the lore is evident in the final product.
The new batch of episodes is being released on a weekly basis rather than as a full-season drop, marking a change from the previous season. This format will foster a altered viewing experience, a dynamic the creators themselves are eager to witness.
“It's richer, it’s larger in scale, it’s funnier, it has a lot of twists,” teases Howard. “I am excited to seeing what people think.”
Elara Vance is a technology strategist with over a decade of experience in IT consulting, specializing in digital transformation and cybersecurity solutions.